Style or technical—both work
Hold clean poses and vary your tricks for style. Add spins, flips and combinations for technical play. Both can earn points and boost.
Preparing your mountain
HOW TO PLAY · START HERE
Race down the mountain. Do tricks, land them cleanly, and earn points and automatic speed boosts. Use that speed to pass rivals and reach the finish first. In Practice, take your time and learn your favourite lines.
01 · JUMPHold the jump button to charge. Release at the ramp edge to take off.
02 · DO A TRICKHold a trick pose, add a spin or flip, or combine them. One well-held trick is enough to start.
03 · LAND & EARNSlow your rotation and line up with the slope. A clean landing banks points and gives automatic boost. A wipeout loses the trick reward.
FLOW FIRST
Hold a clean pose, rotate slowly if you want to, then land smoothly. Good control can earn a Smooth Style Bonus. A held grab can earn boost even without a spin.
Use light stick input or short direction taps. Release to coast; press the opposite direction to brake rotation. A grab does not slow your spin for you.
BUILD THE COMBINATION
Combine spins, flips and different held tricks. Add a switch takeoff or a rail transfer when ready. Variety can earn more points and boost — leave enough airtime to land it.
Hold each trick at least 0.3 seconds at meaningful pose depth. Rapid taps and repeating the same move add no variety. A crash or tumble pays no landing points.
Connect your Xbox controller and press a button. Arcade is the active layout. Gentle stick movement gives gentle input; push further for more.
Pull in air; pressure sets depth.
Cycle tricks 1–4 for LT.
Snow: steer, ↑ tuck, ↓ brake.
Air: ← → spin, ↑ ↓ flip.
↓ change your view.
Pull in air; pressure sets depth.
Cycle tricks 5–8 for RT.
← → strike · ↑ weapon / shield
↓ Hold NITRO
ACharge / release jump
BSwitch 180 on snow
XHold + LS: flight control
YHold for NITRO
B toggles backwards riding on snow; active boost returns you forward. With Auto move on, each fresh pull advances within its bank. Turn it off in Rider Details to repeat a move; LB / RB select manually. The first held trigger keeps control; release and pull the other to switch. Release X, then centre LS to return from flight control to rotation.
WATCH THE MOVEMENT
Choose an example to see Mason's actual 3D rider model demonstrate the shape of the move. These looping examples show technique; your speed, airtime and landing decide the result.
Hold one pose, let a slow rotation flow, then open up and line up your landing.
THE PARK LINE
Slider boxes are the broad, rideable park features beside the racing line. Approach along their length, ride the snow lead-in onto the top and steer gently to stay balanced. Start with a straight slide before adding a pose or transfer.
LOOK ONE TURN AHEADSet up wide enough to see the exit, tuck on clear straights and slow before tight bends. Snow, ice and powder feel different. Avoid scenery and traffic instead of rescuing a bad line at the last second.
CHOOSE YOUR RISKThe direct piste is a valid racing line. Optional parks, jumps and roof routes can earn style, fuel and boost, but a missed landing costs momentum. Practise the approach before betting a race on it.
PLAN THE LANDINGRelease to coast; opposite input brakes then reverses a rotation. Stop adding moves while you still have room to straighten out. Unboosted backwards landings can keep you riding switch; active boost returns you forwards on snow.
PASS WITH PURPOSEUse earned boost or saved NITRO when there is space to accelerate. Strike only when a rival is alongside. Watch your energy and keep an escape line instead of chasing every fight.
YOUR FIRST PRACTICE RUN
Land a straight jump → hold one trick → add one slow spin → slide a box → pop off and land clean. Build consistency first, then add the complicated combinations.
THE MOUNTAIN IS YOUR CIRCUIT
Race. Trick. Fight.
ARCADE
THE ALL-ROUNDER
SIGNATURE TRICKS
EDGE
RISK
RIDER RATINGS · STANDARD = 100%
RAIL TRICKS
SIGNATURE TRICKS
RAIL TRICKS
Choose eight tricks from all sixteen for this rider, then set their order.
Fresh presses follow this sequence and wrap to the top.
KEYBOARD
Auto selected. Space performs tricks; G chooses your starter.
AUTO KEYBOARD
ORANGE · TRICKSBLUE · RIDINGGREEN · BOOST
In air: hold Space to pose; release and press again for the next trick. On snow: G selects the starter in list order.
Double-tap ↑ to fire once, or use F.
Double-tap ↓ to brake; press ↑ to release.
Hold V and use arrows to steer in air, reaching your arms toward that direction. Release V for spins and flips. Double-tap left / right to strike.
On snow: hold to charge, release to jump.
On snow: ← / → steers; hold ↑ or W to tuck. In air: ← / → spins, ↑ / ↓ flips.
Hold to spend NITRO; release to save it.
B or a quick tap of ← + → together switches 180° on snow. Release both arrows to turn. T changes camera. Esc pauses. Q / E shove on snow.
Choose your eight tricks and List or Random in the rider profile. The race HUD highlights your next trick. A quick tap of ← + → together also switches 180° on snow.
MANUAL KEYBOARD
ORANGE · TRICKSBLUE · RIDINGGREEN · BOOST
Hold a key for tricks 1–4. Hold Space + that key for tricks 5–8. Releasing stops the pose.
Two quick taps. Each double tap uses your equipped weapon.
Two quick taps engage braking. It stays on until you press ↑ again.
Hold V and use arrows to steer in air, reaching your arms toward that direction. Release V for spins and flips. Double-tap left / right to strike.
On snow: hold to charge, release to jump.
On snow: ← / → steers; hold ↑ or W to tuck. In air: ← / → spins, ↑ / ↓ flips.
Hold to spend NITRO; release to save it.
B or a quick tap of ← + → together switches 180° on snow. Release both arrows to turn. T changes camera. Esc pauses. Q / E shove on snow.
Ski defaults: tricks on ASDF, grabs on Space + ASDF. Customize all eight in the rider profile. The race HUD shows your exact key assignments. Double taps require two presses within 250 ms.
XBOX / STANDARD GAMEPAD
Arcade controls: A jumps, LT / RT perform tricks, right stick fights.
Squeeze to slow down.
Hold, then release at the lip.
← → steer; in air, ↑ ↓ pitch.
↓ camera; ← → first trick on snow.
Squeeze to gain speed.
Hold in air. Release + press to cycle.
← → spin · ↑ ↓ flip.
Small inputs give gentle rotation.
AUse weapon / shield
BStrike right
XStrike left
YHold for NITRO
Both thumbs stay on the sticks while LB charges your jump and RB holds your grab.
Pull in air; pressure sets depth.
Cycle tricks 1–4 for LT.
Snow: steer, ↑ tuck, ↓ brake.
Air: ← → spin, ↑ ↓ flip.
↓ change your view.
Pull in air; pressure sets depth.
Cycle tricks 5–8 for RT.
← → strike · ↑ weapon / shield
↓ Hold NITRO
ACharge / release jump
BSwitch 180 on snow
XHold + LS: flight control
YHold for NITRO
B toggles backwards riding on snow; active boost returns you forward. With Auto move on, each fresh pull advances within its bank. Turn it off in Rider Details to repeat a move; LB / RB select manually. The first held trigger keeps control; release and pull the other to switch. Release X, then centre LS to return from flight control to rotation.
Jump timing Hold 1.5s for full power; release during the 0.5s peak.
In menus A selects · B goes back · left stick / D-pad navigates.
YOUR RIDE
CINEMATIC REPLAY
PLAYING
SPACE pause ← → seek ESC exit